Reading has always been an interest of mine. One of my earliest and best memories ensured this interest would continue. There was a program within my school, which encouraged reading through a contest for prizes. At first, joining was a sensible decision since reading was already a fun off-time activity. Throughout the year there were small prizes, such as color-changing pencils, that were handed out for a certain number of books read. As the year went on I realized I would have to read more than usual to receive prizes. By the end of the year, I had read enough to be in the top 3 and received a bonus, which I still have to this day. However, this contest was worth more than the prizes that were awarded, as it has continued my love of reading throughout my life. It developed a habit that, as a university student, has assisted with understanding assignments and developing creativity.
One of my recent projects occurred while studying abroad in Wellington New Zealand through the University of South Carolina’s Study abroad program, I was very excited to be chosen as the lead character modeler for a 3-D video game design project. This phenomenal experience taught me how to work collaboratively with a highly diverse team from several cultures. Our team ultimately received a perfect score for the assignment, and I will never forget the feeling of accomplishment that started with a brand new team.
In the near future, my plan is to continue my education into graduate school at the University of South Carolina in the Advanced Masters Program, where I will graduate within a year. Currently, my thesis project is about understanding how artists are using new media and technology to produce artwork that bridges different forms of contemplation such as social interactions and animated motion through creating a shared environment with various topics. Currently, this focus is on Augmented Reality's influence on social behavior and community building to make positive impacts on shared human experiences.